I've been a fan of video games for as long as I can remember. Our first system was the Atari 2600 (Sears Video Arcade II). I spent a lot of my time as a youth on that system. Eventually I moved on to the NES, SNES, and so on, but my first love was the Atari 2600. In fact Video Games was what drove me into learning how to program computers at the ripe old age of 9 years old. Since then, I've made a lot of personal games that were never released. I did work on a commercial release for the Tandy Color Computer 3 back in 1992, writing the music for the game, PacDude 2. Since then, I've graduated High School, had a career in computers as an ISP tech, Computer repair tech, and web developer. I wanted a more creative career that involved more of the imagination and went to school in Vancouver, BC at VanArts to study 2D Animation in 2006. I graduated the following year and have been a professional animator since 2008. However my first love still was video games and the Atari 2600. So in my spare time and with the help of Batari BASIC, a new IDE tool, I made my first game that I didn't release. It had bugs but it worked. I put it away and got the itch again. This time I set my sites on Super Mario Brothers. I always wanted to see the game made for the system and since nobody else was doing it, why not me? It got more attention than I imagined. Now I had to finish it and that I did. It was released through AtariAge and since then I've been working on more games in my spare time. I finished Zippy the Porcupine (a Sonic the Hedgehog port) in the summer of 2014, which was officially released the following year in 2015 through AtariAge. My next game is my own creation this time called Robot Zed and is far more involved than any game I have ever worked on. I slate the release on this one sometime in 2017 and would like to port it to other systems, including the PC.
Princess Rescue on the Atari 2600
Reviews:Wired Magazine Article that interviews me and talks about the game
IGN's play and review of the game